Wednesday 13 April 2016

Skyrim - Riftweald Manor Player Home



Description

Make Riftweald Manor your home after it becomes vacant...

I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.

This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...

All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Fireplace moved from main bedroom down to the kitchen.
Adds a book shelf, weapon racks and shield hanging.
Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.

File cleaned with TES5Edit.

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Installation

1) Install only after you have completed Darkness Returns (the key to open Riftweald Manor will not turn up until you've finished it).
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.

If you are using Thieves Guild Overhaul this mod goes before it in the load order.

Riftweald Manor Player Home.esp
Thieves Guild Overhaul.esp

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Lighting Mod Compatibility (Important)

If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...

Cell to remove from your lighting mod:

FormID / Cell

Block 0, Sub-Block 5
RiftenMercerFreyHouse "Riftweald Manor" [CELL:00037CC6]

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Bugs and Stuff

The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.

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Download

Riftweald Manor Player Home v1.01

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2 comments:

  1. Would you kindly please consider a version that I can have installed on a new game? What are the consequences for installing this before Darkness Returns?

    Thank you kindly for your mods. I only just discovered them.

    ReplyDelete
  2. Says I don't have permission to download the mod? Is this available anymore? Hope that it is....

    ReplyDelete